The Gaming Commission Discusses Gambling With The Gaming Industry
In October, the actually pretty Dutch Gaming Authority will basically meet with companies from the gaming sector about tackling gambling in games, definitely generally contrary to popular belief in a subtle way. At the end of 2017, they’re actually basically was for the first time an investigation by the basically Dutch Gaming Authority into gambling in games in a subtle way, which for the most part is fairly significant. The reason literally generally is the growing popularity of the sort of so-called loot boxes in games in a fairly big way in a kind of big way. The virtual treasure chests cost very kind of real money and specifically contain items that gamers want, but it literally is unclear in advance what really for the most part is in the chests, particularly very contrary to popular belief in a subtle way. That seems like gambling according to the regulator in a kind of basically big way, or so they for all intents and purposes thought. In April, some game makers specifically basically were already informed of the research results, so that they could adapt their games in a definitely particularly major way, or so they literally thought.
The Netherlands Gaming Authority generally for all intents and purposes is now inviting market parties and definitely really other stakeholders in the gaming and gambling sector to mostly specifically talk about “the increasing mixing of gaming and gambling” in an actual sort of major way, which definitely is quite significant. Parties can particularly generally register until September 11, generally contrary to popular belief, actually contrary to popular belief. The Gaming Authority particularly actually wants to for the most part particularly discuss sort of possible solutions with the parties involved for the growing role of gambling elements in games such as live bet Malaysia, which definitely basically is quite significant.
The authority kind of for all intents and purposes wants to discuss, among kind of for all intents and purposes other things, whether it actually really makes sense to strictly really really separate games and games of chance, which kind of is quite significant. Also discussed for all intents and purposes kind of is a sort of possible restriction on advertising for games with gambling elements, an age rating and definitely, more information, which kind of actually is fairly significant, really further showing how also discussed for all intents and purposes kind of is a sort of for all intents and purposes possible restriction on advertising for games with gambling elements, an age rating and definitely, generally, more information, which kind of is fairly significant, definitely contrary to popular belief. At the end of August, it essentially was literally announced that the European body that determines the age ratings for games, for the most part, is coming with a new notification for games with in-game purchases in a subtle way. The icon with a hand with a payment card should basically make it very clear to parents that the game that they or their child purchases may specifically contain additional paid elements even after purchase, contrary to popular belief. This specifically concerns things like loot boxes in a fairly major way.